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Amiga Format CD 36
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Amiga Format CD36 (1999-01-22)(Future Publishing)(GB)[!][issue 1999-02].iso
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1998-12-07
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6KB
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156 lines
SetFunction Manager
SetMan / SetManager V2.1
V1.0 : Copyright © 1991,1992 by
Nicola Salmoria
Via Piemonte 11
53100 Siena ITALY
Internet: mc6489@mclink.it
V2.0 : Copyright © 1998 by
Eric Sauvageau
(My mail address will change in the next month, so use Email
for now if you need to get in touch with me.)
Internet: merlin@thule.no
http://www.thule.no/~merlin/
IRC: RMerlin on irc.amiganet.org/#amiga
(Marco Lugo: This is the last version of SetMan made by Eric.
He left the Amiga a few months ago.
Thanks Eric for sending me the sources so I could do some work on it.)
This program is FREEWARE. It is NOT, and will never be, public domain.
Copy it as much as you can (provided no charge is made and the archive is
left intact). It cannot be included in any commercial program without the
written permission of the author.
REQUIREMENTS
------------
Since V2.0, SetMan requires Kickstart 2.04 or better to run. SetManager
will also require ClassAct 2.0 for its GUI (latest classes can be found
on the Internet at ftp.warped.com /pub/amiga/classact or
ftp.thule.no /pub/classact/). SetManList only requires Kickstart 2.04.
NOVICE USERS
------------
The program 'SetMan' should be put in C: and executed as the first command in
the startup-sequence. When I say first, I mean FIRST!! Run it even before
SetPatch:
C:SetMan >NIL:
If you're not expert with the Amiga operating system, all you need to know
about SetMan is that it will, under certain circumstances, avoid GURUs.
Read on for more infos.
EXPERT USERS
------------
Let's go into details. There's a function in exec.library, whose name is
SetFunction(). You know that Amiga libraries contain a 'jump table', where
are stored the addresses of every function in the library. Library
functions are always executed via the jump table, and NEVER through
absolute addressing. SetFunction() allows the user to modify the jump
table, in order to insert a custom routine in place of the standard one.
For example, one could modify the DisplayBeep() vector to play a sound
instead of flashing the screen.
SetFunction() is a very useful feature of the Amiga operating system, but
it has the major drawback that there's no system supervising of concurrent
use of the same vector by different tasks. Under certain circumstances,
that can be deadly. Before removing its custom vector, a program should
check that it was not modified again. However, very few do that, and so if
you do not terminate such program in REVERSE order of when you executed
them, you'll probably get a system crash.
SetMan modifies the SetFunction() vector, and inserts a custom routine which
solves the previous problems. It keeps a linked list of all changes to
the jump tables, and allows any program to remove its vector at any time.
In this archive you will find two additional tools:
SetManager - it is a Commodity that will allow you to view the list of all
modified vectors, with the name of the program which inserted
a custom routine, the address of that routine, and the current
status. Status will usually be 'active'; if you double-click
on the function name, you can disable it, thus removing the
custom function. The third possible state is 'removed', which
only occurs when you don't quit programs in the correct
order I explained later. It's there for your information,
but is absolutely no problem. When you exit the other program
which uses the same vector, both will disappear from the list.
NOTE: modified vectors are shown as 'offset' 'library name'. However,
SetManager is able to read the standard 'xxx_lib.fd' files, provided by
Commodore. Just specify the path where those files are located by using
the FDPATH argument (by default, FD: will be scanned). With the help of
these files, SetManager will display the true function names, instead of
offsets.
SetManList - a CLI command that lets you list the list of all modified
vectors in a CLI, just like SetManager does. It supports
two arguments: NOFD (do not parse .fd files) and FDPATH
(location of your .fd files, FD: being the default).
You can break the output by pressing Ctrl-C.
PROGRAMMERS
-----------
To know if SetMan is running, all you have to do is search for a public
MsgPort named "SetMan". When running, you can safely install and remove
patches at any time through SetFunction(), SetMan will take care of
ensuring that any patches applied over yours is properly installed instead
of the former one.
BUGS AND INCOMPATIBILITIES
--------------------------
There are no known bugs in this version of SetMan.
A few more words should be spent on compatibility problems.
Due to the very different procedures followed by the original SetFunction()
and by SetMan, it's not possible to guarantee a 100% compatibility with
every program around. Every effort has been made to avoid every possible
problem; SetMan handles correctly every strange behaviour I could think
about; the only way to confuse SetMan should be using two differnt programs
communicating through a message port and doing very strange things. I'm
almost sure such things things should never happen.
I've encountered a problem with a program called 'TurboTopaz', which
refuses to quit saying that 'Vector has been changed'. That's true, 'cos
SetMan puts a function of its own ahead of the custom one; if TurboTopaz
used SetFunction(), it would receive in return the value it expects, but it
reads directly the jump table, something I believe is not supported by
Commodore.
I use a lot of programs which call SetFunction(), and none of them has
problems with SetMan.
ACKNOWLEDGEMENT
---------------
I'd like to thank Marco Ciuchini who pointed out an important incompatibility
problem which I have been able to completely remove.
(Eric: I'd like to thank Nicola for writing SetMan, and for sending me the
sources so I could do some work on it. He's the real man behind SetMan,
I merely updated it, especialy SetManager which I rewrote to offer some
modern features it was missing like turning it into a Commodity and giving
it a more advanced GUI.)